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Renate Gorre D-78465
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Selected Readings in Vision and Graphics
edited by Luc Van Gool, Gábor Székely,
Markus Gross, Bernt Schiele
Volume 12
Oliver Staadt
Multiresolution Representation and
Compression of Surfaces and Volumes
2001. XVIII,
156 pages. EUR 64,00.
ISBN
3-89649-707-3
In
this thesis we present a wavelet-based geometry compression pipeline in the
context of hierarchical surface and volume representations. Due to the
increasing complexity of geometric models used in a vast number of different
application fields, new methods have to be devised that enable one to store,
transmit and manipulate large amounts of data.
Based
on a multi-resolution wavelet representation, we have developed a complete compression
pipeline suitable for geometric data on uniform grids in two and three dimensions.
Local and global oracles in wavelet space are employed to control the
approximation error in lossy compression settings.
Two novel geometry simplification schemes, which are able to build hierarchical
mesh representations, are an essential part of the pipeline.
The
first method, a bottom-up vertex removal scheme, analyzes the detail
information of the data at different levels after reconstruction from wavelet
space. The resulting hierarchical quadtree data structure
is triangulated subsequently using a look-up-table that stores the necessary
connectivity information. The second method implements a top-down vertex insertion
strategy that is capable of progressively reconstructing the model. Vertex
connectivity is derived using Delaunay triangulation. This approach provides
high flexibility for the construction of adaptive surface and volume
approximations. Furthermore, it is possible to extract high quality iso-contours and to compress texture attributes along with
the geometric surface model.
In
contrast to the two wavelet-based approximation schemes, we have devised the progressive
tetrahedralization method, an extension of the
popular progressive meshes into volumetric settings. These strategies
can be used to transform unstructured input meshes into special representations
which enable a model to be reconstructed progressively. In the volumetric setting,
using tetrahedral mesh approximations, we have to account for potential mesh
inconsistencies arising frequently during the course of the transformation.
All
methods developed in this dissertation have been implemented utilizing a
software component-based approach. Several hundred components at different
abstraction levels can be combined to build powerful prototype applications
with high flexibility. We compare the three approximation schemes with each
other using several two- and three-dimensional geometric models and provide an
extensive error and performance analysis. These results emphasize the
individual strengths of each of the introduced methods and concepts.
Keywords: surface and volume representations
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