Selected Readings in Vision and Graphics
Volume 27
Dominik Auf der Maur
Surface texturing is an essential technique in 3D Computer Graphics to achieve realistically looking results. Nevertheless, modeling of surface materials is still a difficult task that can be significantly eased by an automatic ``surface texture from sample'' method. The approach presented in this book maps the problem to the flat domain and synthesises planar texture that can then be mapped back to the object surface. For 2D texture synthesis, a novel method, based on global feature matching, is presented. It is formulated as a framework with a number of configurable components, of which several combinations have been assessed experimentally. The basic geometric problem caused by the mapping between a curved surface and the plane calls for flexible parametrisation and mapping strategies, depending on the surface curvature and the nature of the texture. Such strategies are demonstrated using several examples. Additionally, two advanced visualisation techniques, based on standard texture mapping, are presented.
About the author:
Dominik Auf der Maur received his Dipl. Informatik-Ing. ETH degree from the Swiss Federal Institute of Technology Zurich (ETH) in 1997. After three years in industrial research with ABB Corporate Research Ltd, Switzerland, he joined the Computer Vision Laboratory of the Department of Information Technology and Electrical Engineering at ETH Zurich. He was awarded a PhD degree (Dr. sc. techn.) from ETH for his work on surface texture synthesis, submitted in 2003.
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